Components overview

Reusable fencing items - palings, panels, posts, rails, gates, footings, labor - that snap straight into a quote.

Components overview

Components are the building blocks of every fencing quote. Each one carries the material price, pack size, labor rate, and waste settings so you don't rebuild the maths every job. Build the library once, then quote from it forever.

What can be a component?

  • Palings or panels (lineal - the most common fencing measure)
  • Panel area (length × height for clad panel systems)
  • Posts (count, or lineal where one post per metre)
  • Top, bottom, and middle rails (lineal)
  • Gates - pedestrian and drive-through (count)
  • Latches, hinges, drop bolts (count)
  • Wire, mesh, or chain-link (lineal or area)
  • Concrete or post-mix footings (count or fixed)
  • Capping rail, post caps (lineal or count)
  • Labor (hours, days, or per lineal metre installed)
  • Fixed items - dig allowance, removal of old fence, hire, delivery

Why components matter

Set them up once and every quote after that is faster, more consistent, and harder to get wrong. You update a price once and every new quote uses the new price.

The library scales with the work you do. Fencing jobs range from a 5-metre repair to a full-property reline, and the same set of components covers both ends without rebuilding.

Extras vs Main components

Most components are Main (core job items). Extras are a separate bucket for one-off items, items you want recorded but hidden from the customer quote, call-out fees, travel, or anything else that sits outside the main scope of work. See Components vs Extras.

Tier limits

PlanComponents (lifetime)
Trial10
Starter10
Growth15
Professional25
Pro Plus50

New accounts are seeded with 8 starter components, so you start at 8 of your cap. Soft-deleted (inactive) components don't count toward the cap.

When you're at the cap, the + Add Component button opens an upgrade modal. Hard-delete components you no longer need to make room, or upgrade your tier.

For the full mechanics, see Tier limits.

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Last updated: Mon May 25 2026 00:00:00 GMT+0000 (Coordinated Universal Time)